Apprentice Level
Weapons (Level 7)
Bronze Axe
Speed: 2.4
Damage: 8-11 common, 3.8 DPS
Effect: Hit-chance slightly decreased. Subtracts 4 from Armour Value
Critical Success: 9-12 common, 4.4 DPS
Bronze Dagger
Speed: 1.7
Damage: 6-7 common, 3.8 DPS
Effect: Add 1.0% to critical chance
Critical Success: 6-8 common,4.4 DPS
Bronze Greatsword
Speed: 2.8
Damage: 10-14 common, 4.4 DPS
Effect: Hit-chance slightly increased
Critical Success: 11-16 common, 5.0 DPS
Bronze Sword
Speed: 2.0
Damage: 6-9 common, 3.8 DPS
Effect: Hit-chance slightly increased
Critical Success: 7-10 common, 4.4 DPS
Bronze Throwing Axe (x4)
Damage: 8-11 common
Range: 20 meters
Cooldown: 10 seconds
Critical Success: 11-15 common
Heavy Bronze Axe
Speed: 2.4
Damage: 9-12 common ,4.4 DPS
Effect: Hit-chance slightly decreased. Subtracts 4 from Armour
value. Adds 6 to Max Power.
Critical Success: 10-14 common, 4.9 DPS
Heavy Bronze Dagger
Speed: 1.7
Damage: 6-8 common, 4.4 DPS
Effect: Add 1.0% to critical chance. Adds 2 to Will.
Critical Success: 7-9 common, 4.4 DPS
Heavy Bronze Greatsword
Speed: 2.8
Damage: 11-16 common, 5.0 DPS
Effect: Hit-chance slightly increased. Adds 4 to Agility.
Critical Success: 13-18 common, 5.6 DPS
Heavy Bronze Headman's Axe
Speed: 3.1
Damage: 13-18 common, 5.0 DPS
Effect: 'Hit-chance slightly decreased. Subtracts 8 from Armour
Value. Adds 4 to Might.
Critical Success: 15-20 common,5.6 DPS
Heavy Bronze Mace
Speed: 2.3
Damage: 8-12 common, 4.4 DPS
Effect: Small Chance to Stun. Add 3.0 to Non-Combat Power Regen.
Critical Success: 9-14 common,4.9 DPS
Heavy Bronze Sword
Speed: 2.0
Damage: 7-10 common, 4.4 DPS
Effect: Hit-chance slightly increased. Adds 5 to Morale Max.
Critical Success: 8-12 common, 4.9 DPS
Journeyman Level
Shield Spike Kits (Level 20)
Small Shield Spike Kit (x5)
Effect: Adds 2% to Shield Attack Critical Chance. Cooldown: 2 minutes.
Requirements: Shield Spike Use, Guardian
Westernesse Spike Kit (x5)
Effect: Sets damage type of all skills to Westernesse-make
Cooldown: 2 minutes.
Requirements: Shield Spike Use, Guardian
Traps
Basic Bear Trap (x4)
Effect: Basic Bear Trap capable of trapping and slighting injuring a target.
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 15
Multi Trap (2 Traps) (x3)
Effect: Trap capable of trapping up to 2 target.
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 20
Tricks (Level 20)
Basic Caltrops (x4)
Effect: Slightly damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
Cooldown: 10 minutes.
Requirements: Clever Devices, Burglar
Basic Stun Dust (x3)
Effect: Momentarily stuns a target. Range: 5.
Cooldown: 10 minutes.
Requirements: Clever Devices, Burglar
Small Bag of Marbles
Effect: Knocks down your target for a short duration. Range: 5.
Cooldown: 15 minutes.
Requirements: Clever Devices, Burglar
Weapons
Level 10
Iron Axe
Speed: 2.4
Damage: 10-14 common, 5.0 DPS
Effect: Hit-chance slightly decreased. Subtracts 5 from Armour Value.
Critical Success: ?? common, ?? DPS
Iron Dagger
Speed: 1.7
Damage: 7-10 common, 5.0 DPS
Effect: Add 1.0% to critical chance.
Critical Success: ?? common, ?? DPS
Iron Greatsword
Speed: 2.8
Damage: 13-19 common, 5.7 DPS
Effect: Hit-chance slightly increased.
Critical Success: ?? common, ?? DPS
Iron Sword
Speed: 2.0
Damage: 8-12 common, 5.0 DPS
Effect: Hit-chance slightly increased.
Critical Success: ?? common, ?? DPS
Iron Throwing Axe (x4) (lvl 13??)
Damage: 12-17 common
Range: 20 meters
Cooldown: 10 seconds
Critical Success: ?? common
Heavy Iron Axe
Speed: 2.4
Damage: 12-16 common, 5.7 DPS
Effect: Hit-chance slightly decreased. Subtracts 5 from Armour Value. Adds 3 to Vitality
Critical Success: ?? common, ?? DPS
Heavy Iron Dagger
Speed: 1.7
Damage: 8-11 common, 5.7 DPS
Effect: Add 1.0% to critical chance. Adds 3 to Agility.
Critical Success: ?? common, ?? DPS
Heavy Iron Greatsword
Speed: 2.8
Damage: 15-21 common, 6.5 DPS
Effect: Hit-chance slightly increased. Add 12 to Might.
Critical Success: ?? common, ?? DPS
Heavy Iron Halberd (Level 15?)
Speed: 3.2
Damage: 22-36 common, 9.0 DPS
Effect: Greater Threat in Combat. Add 12 to Might.
Critical Success: ?? common, ?? DPS
Heavy Iron Headman's Axe
Speed: 3.1
Damage: 17-23 common, 6.5 DPS
Effect: Hit-chance slightly decreased. Subtracts 11 Armour Value. Adds 16 to Power Max.
Critical Success: ?? common, ?? DPS
Heavy Iron Mace
Speed: 2.3
Damage: 10-16 common, 5.7 DPS
Effect: Small Chance to Stun. Add 7 to Max Morale.
Critical Success: ?? common, ?? DPS
Heavy Iron Sword
Speed: 2.0
Damage: 9-13 common, 5.7 DPS
Effect: Hit-chance slightly increased. Adds 3 to Might.
Critical Success: ?? common, ?? DPS
Level 16
Steel Axe
Speed: 2.4
Damage: 17-23 common, 8.3 DPS
Effect: Hit-chance slightly decreased. Subtracts 9 Armour Value. Adds 0.3 to Power Regen (In Combat).
Critical Success: ?? common, ?? DPS
Steel Dagger
Speed: 1.7
Damage: 12-16 common, 8.3 DPS
Effect: Add 1.0% to critical chance. Adds 5 to Will.
Critical Success: ?? common, ?? DPS
Steel Greatsword
Speed: 2.8
Damage: 22-31 common, 9.5 DPS
Effect: Hit-chance slightly increased. Adds 10 to Fate.
Critical Success: ?? common, ?? DPS
Steel Sword
Speed: 2.0
Damage: 14-20 common, 8.3 DPS
Effect: Hit-chance slightly increased. Adds 5 to Might.
Critical Success: ?? common, ?? DPS
Steel Throwing Axe (x4) (lvl 19??)
Damage: 17-24 common
Range: 20 meters
Cooldown: 10 seconds
Critical Success: ?? common
Forged Steel Axe
Speed: 2.4
Damage: 19-26 common, 9.3 DPS
Effect: Hit-chance slightly decreased. Subtracts 9 from Armour Value. Adds 12 to Max Morale.
Critical Success: ?? common, ?? DPS
Forged Steel Dagger
Speed: 1.7
Damage: 14-18 common, 9.3 DPS
Effect: Add 1.0% to critical chance. Add 12 to Max Morale.
Critical Success: ?? common, ?? DPS
Forged Steel Greatsword
Speed: 2.8
Damage: 25-35 common, 10.6 DPS
Effect: Hit-chance slightly increased. Add 24 to Max Power.
Critical Success: ?? common, ?? DPS
Forged Steel Halberd
Speed: 3.2
Damage: 26-42 common, 10.6 DPS
Effect: Greater Threat during Combat. Adds 24 to Power Max.
Critical Success: ?? common, ?? DPS
Forged Steel Headman's Axe
Speed: 3.1
Damage: 28-38 common, 10.6 DPS
Effect: Hit-chance slightly decreased. Subtracts 18 from Armour Value. Adds 24 to Max Morale.
Critical Success: ?? common, ?? DPS
Forged Steel Mace
Speed: 2.3
Damage: 17-26 common, 9.3 DPS
Effect: Small chance to stun oppoinent. Adds 12 to Max Morale.
Critical Success: ?? common, ?? DPS
Forged Steel Sword
Speed: 2.0
Damage: 15-22 common, 9.3 DPS
Effect: Hit-chance slightly increased. Add 12 to Max Power.
Critical Success: ?? common, ?? DPS
Expert Level
Shield Spike Kits (Level 30)
Ancient Dwarf Spike Kit (x5)
Effect: Sets damage type of all skills to Ancient Dwarf-make
Cooldown: 2 minutes.
Requirements: Shield Spike Use, Guardian
Shield Spike Kit (x5)
Effect: Adds 3% to Shield Attack Critical Chance. Cooldown: 2 minutes.
Requirements: Shield Spike Use, Guardian
Traps
Improved Bear Trap (x4)
Effect: Improved bear trap capable of inflicting greater damage
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 25
Multi-Trap (3 Traps) (x3)
Effect: Basic trap capable of trapping up to 3 target.
Cooldown: 5 minutes.
Requirements: Hand Wrought Traps, Hunter, Level 30
Tricks (Level 30)
Improved Caltrops (x4)
Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
Cooldown: 10 minutes.
Requirements: Clever Devices, Burglar
Improved Stun Dust (x3)
Medium Bag of Marbles
Effect: Knocks down your target for a moderate duration. Range: 5.
Cooldown: 15 minutes.
Requirements: Clever Devices, Burglar
Weapons level 21
Bright Steel Axe
Speed: 2.4
Damage: 21-29 common, 10.5 DPS
Effect: Hit-chance slightly decreased. Subtracts 12 from Armour Value. Adds 6 to Fate
Critical Success: ?? common, ?? DPS
Bright Steel Dagger
Speed: 1.7
Damage: 15-20 common, 10.5 DPS
Effect: Add 1.0% to critical chance. Adds 6 to Agility
Critical Success: ?? common, ?? DPS
Bright Steel Greatsword
Speed: 2.8
Damage: 28-39 common, 12.0 DPS
Effect: Hit-chance slightly increased. Adds 0.9 to Power Regen in combat.
Critical Success: ?? common, ?? DPS
Bright Steel Sword
Speed: 2.0
Damage: 17-25 common, 10.5 DPS
Effect: Hit-chance slightly increased. Adds 15 to Max Morale.
Critical Success: ?? common, ?? DPS
Bright Steel Throwing Axe (x4)
Damage: 20-29 common
Range: 20 meters
Cooldown: 10 seconds
Critical Success: ?? common
Heavy Bright Steel Axe
Speed: 2.4
Damage: 21-29 common, 10.5 DPS
Effect: Hit chance slightly decreased. Subtracts 12 from Armour Value. Add 6 to Vitality.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Dagger
Speed: 1.7
Damage: 15-20 common, 10.5 DPS
Effect: Adds 1% to Critical Chance. Adds 6 to Agility.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Greatsword
Speed: 2.8
Damage: 28-39 common, 12.0 DPS
Effect: Hit-chance slightly increased. Add 12 to Might.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Halberd
Speed: 3.2
Damage: 29-48 common, 12.0 DPS
Effect: Greater Threat during Combat. Adds 12 to Agility.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Headman's Axe
Speed: 3.1
Damage: 31-43 common, 12.0 DPS
Effect: Hit chance slightly decreased. Subtracts 23 from Armour Value. Add 12 to Vitality.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Mace
Speed: 2.3
Damage: 19-29 common, 10.5 DPS
Effect: Small chance to stun. Add 6 to Will.
Critical Success: ?? common, ?? DPS
Heavy Bright Steel Sword
Speed: 2.0
Damage: 17-25 common, 10.5 DPS
Effect: Hit-chance slightly increased. Add 6 to Might.
Critical Success: ?? common, ?? DPS
Level 27
Gondorian Axe
Speed: 2.4
Damage: 27-36 common, 13.1 DPS
Effect: Hit-chance slightly decreased. Subtracts 15 from Armour Value. Adds 38 to Max Morale.
Critical Success: ?? common, ?? DPS
Gondorian Dagger
Speed: 1.7
Damage: 19-25 common, 13.1 DPS
Effect: Add 1.0% to critical chance. Adds 0.6 to Power Regen in Combat.
Critical Success: ?? common, ?? DPS
Gondorian Greatsword
Speed: 2.8
Damage: 34-49 common, 14.9 DPS
Effect: Hit-chance slightly increased. Adds 40 to Power Max.
Critical Success: ?? common, ?? DPS
Gondorian Sword
Speed: 2.0
Damage: 22-31 common, 13.1 DPS
Effect: Hit-chance slightly increased. Adds 16 to Agility.
Critical Success: ?? common, ?? DPS
Gondorian Throwing Axe
Damage: 25-35 common
Range: 20 meters
Cooldown: 10 seconds
Critical Success: ?? common
Polished Gondorian Axe
Speed: 2.4
Damage: 30-41 common, 14.7 DPS
Effect: Hit chance slightly decreased. Subtracts 15 from Armour Value. Add 8 to Agility.
Critical Success: ?? common, ?? DPS
Polished Gondorian Dagger
Speed: 1.7
Damage: 22-28 common, 14.7 DPS
Effect: Adds 1.0% Critical Chance. Adds 8 to Vitality.
Critical Success: ?? common, ?? DPS
Polished Gondorian Greatsword
Speed: 2.8
Damage: 39-55 common, 16.8 DPS
Effect: Hit-chance slightly increased. Add 38 to Morale Max.
Critical Success: ?? common, ?? DPS
Polished Gondorian Halberd
Speed: 3.2
Damage: 40-67 common, 16.8 DPS
Effect: Greater Threat during Combat. Adds 38 to Max Morale.
Critical Success: ?? common, ?? DPS
Polished Gondorian Headman's Axe
Speed: 3.1
Damage: 44-60 common, 16.8 DPS
Effect: Hit chance slightly decreased. Subtracts 30 from Armour Value. Add 40 to Power Max.
Critical Success: ?? common, ?? DPS
Polished Gondorian Mace
Speed: 2.3
Damage: ?? common, ?? DPS
Effect: ??
Critical Success: ?? common, ?? DPS
Polished Gondorian Sword
Speed: 2.0
Damage: 24-35 common, 14.7 DPS
Effect: Hit-chance slightly increased. Add 8 to Vitality.
Critical Success: ?? common, ?? DPS
Artisan Level
Master Level